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Hour Zero
For this project, I was required to implement a 3D game prototype based on the game design document I previously made for it, which involved the storage of a group of miners that had the objective of visiting this element deposit named Viridion, which was highly valued, and was situated in a camp surrounded by a forest uncommunicated to the rest of the world.
To make this level design come true, I used landscape techniques to paint the different ground areas such as the main path, grass and the mountains. I also used foliage to place all the trees, grass and rocks that I got from the FAB store, and I also used BSP to help me build the cabins, which I built log by log.
Game Engine: Unreal Engine







