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Maskbound

Label

Group project

Project Type

Game Jam

Link to submission

Level design footage

This level design was made for the in the Global Game Jam 2026 with my university colleagues, the theme was "Mask", so we decided to make a 3D stealth game involving masks as abilities. My role was level design, in which I drew inspiration from the post apocalyptic bunkers featured in the Vaults in Fallout and Bunker Alpha from the mobile game Last Day on Earth.

I used Unity's ProBuilder tool to make the whole layout of the level and I used assets and textures from the store to decorate it accordingly, as the game involved stealth mechanics I used the darkness from turning environment lighting and ambient color to black to limit visibility and create dark areas and I used point lights to guide the player and display important details of the level.

Game Engine: Unity

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