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Rift Runner
This was a group project where we had to make a game based on 2 existing IPs, which we picked Mario 64, where we took inspirations from their levels, fighting mechanics and Split Fiction, where we took inspirations from their portals taking you to different parts of the levels.
My role in this project was level designer, and due to one of the IPs we took inspiration from Mario 64, I based the design of the maps on floating islands with fighting areas, areas of interest for the portals and a goal at the end of the level after getting past all the enemies.
The first level I worked on was the Hub which was the connection to all the levels and the place where the user will learning the main goal of the game by having a small area with text and images of how the game works, the tower is where all the portals are with the name if the level which gives some insight to the user on what this could look like and the tower also contains the cages with this being the main objective of the player which is to set free the characters inside. To achieve the floating island look, I used rocks to come up with the shape, landscape tools like Sculpt, Paint, and Foliage to get a more polished look and the tower, which was made using Blender, then the textures were set up inside Unreal Engine using UVs Editor.
The second map is set in a graveyard at night with fog surrounding the whole area in an attempt to get a feel of a real graveyard. The map is composed of two floating islands, where to travel from one to the other, the player either has to use moving platforms or find the portal, which is hidden inside the many crypts in the map, to get to the end of the map, get the key and go back to the Hub using the portal at the end.
Game Engine: Unreal Engine













