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Rift Runner
Label
Group Work
Project Type
University Yr2 Coursework
This was a group project where we had to make a game based on two existing IPs: Mario 64, where we took inspiration from its levels and fighting mechanics, and Split Fiction, where we took inspiration from its portals that take players to different parts of the levels.
My role was level designer, and I based the maps on floating islands with fighting areas, areas of interest for portals, and a goal at the end after getting past all the enemies. The first level I worked on was the Hub, which connects all the levels and teaches the player the main goal of the game through text and images. It includes a tower containing the level portals and cages, which represent the player’s main objective of setting the characters inside free. I created the floating-island look using rocks, landscape tools such as Sculpt, Paint and Foliage, and a tower made in Blender with textures set up in Unreal Engine using the UV Editor. The second map is a graveyard at night surrounded by fog and composed of two floating islands. The player travels between them using moving platforms or a portal hidden inside one of the crypts before collecting the key and returning to the Hub through the portal at the end.
Game Engine: Unreal Engine















