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Individual Work

Project Type

University Yr2 Coursework

Link To Design Document

This was a coursework project where I created a VR platformer in which the player had to cross glass platforms, reach a checkpoint and exit the level. I successfully implemented the VR rig for the starting menu, including menu interaction, object grabbing and interaction with the glass platforms, but could not get the gravity physics and jumping required for the main game working. The player could use a slot machine after choosing the correct platform to receive one of three perks: “Guess Who?”, which highlights the next platform; “1 UP,” which gives one health point; or “Better Luck Next Time,” which gives nothing and removes the coin used. The game was inspired by the Glass Bridge Challenge from Squid Game, CloverPit’s slot-machine progression and the Call of Duty: Black Ops start menu. The main level was set in an old factory and used darkness, lamps, windows, rusty materials and flickering lights to create its atmosphere. The platforms were made using ProBuilder, while the slot machine was fully created in Blender.

Game Engine: Unity

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