Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Drylands
This was the first university project that I worked on during my student exchange in Australia, where the task was to make a level for an FPS in Unreal Engine using basic shapes for the bigger structures, make use of lighting and assets that matched the theme, and I picked Valorant as my inspiration. This level is set in a desert compound, and to get the result, I mainly used the CubeGrid Modelling tool to set up the ground, walls and structures, and used lighting to make sure all the rooms were properly lit up. I used sand decals to make textures, like the different kinds of ground, look more realistic and applied them to some of the objects to make them look like they had sand on top of them.
Game Engine: Unreal Engine

















